Folder Index · 48 items
Institutions
In this folder
B
- Institution Banco Valdieri
Banco Valdieri is one of Hochsilvar’s marble-faced certainties: reputable, wealthy, and guarded like a minor palace. It sits close to the Banking Guild’s promissory-note…
C
- Institution Church Caravans
Church caravans are the Solar Church on wheels: wagons under sun‑banners, guarded by armed devotees, carrying relic chests, sealed casks, and documents that become law once…
- Institution City Watch
City Watch patrols keep order the way a tired person keeps a room clean: by deciding what mess is “normal.” They’re underpaid, stretched thin, and often more local than…
- Institution Convergence Directorate
The Convergence Directorate is a high-level imperial arcane standards office formed to restore magical reliability during periods of instability.
D
- Institution Der Sonnenmarsch
Der Sonnenmarsch—“the Sun March”—is the Empire’s great pilgrimage season, when roads become rivers of people and faith turns into logistics. Merchants follow the pilgrims,…
- Institution Die Hochkathedrale der Ewigen Flamme
The High Cathedral of the Eternal Flame is the Solar Church’s crown of stone and light—part temple, part court, part machine for turning doctrine into enforceable reality.…
- Institution Doctrine of Concord
The Doctrine of Concord is the Empire's preferred language for explaining itself: harmony through proper station, disciplined conduct, and competent administration. Magistrates,…
F
- Institution Feudal Empire
The Empire is vast, feudal, and uneven. Imperial edicts arrive late, if they arrive at all, and enforcement depends on who benefits. Most people experience “the Empire” as a set…
H
- Institution House Bellarossa
House Bellarossa is one of the Twenty Houses. It is most often associated with court spectacle patronage, reputation warfare, and scandal brokerage.
- Institution House Malvieri
House Malvieri is one of the Twenty Houses. It is most often associated with distressed-estate acquisition, quiet foreclosures, and inheritance predation.
- Institution House of Sorcery (Misnomer)
"House of Sorcery" is a common outsider label for House von Stillwort.
- Institution House of Warlocks (Misnomer)
“House of Warlocks” is a common outsider label for House von Stillwort: the one elven noble lineage widely associated with warlock power tied to The Silent Poet.
- Institution House Orsatti
House Orsatti is one of the Twenty Houses. It is most often associated with cavalry studs, draft-beast breeding, and stable intelligence networks.
- Institution House Orsini
House Orsini is one of the Twenty Houses. It is most often associated with marriage diplomacy, hostage etiquette, and salon intelligence exchanges.
- Institution House Sforzetti
House Sforzetti is one of the Twenty Houses. It is most often associated with disciplined house arms, levy logistics, and coercive debt enforcement.
- Institution House Ventresca
House Ventresca is one of the Twenty Houses. It is most often associated with maritime finance, convoy insurance, and freight leverage networks.
- Institution House Venturi
House Venturi is one of the Twenty Houses. It is most often associated with wizard colleges, exam patronage, and archive funding pipelines.
- Institution House von Dornfels
House von Dornfels is one of the Twenty Houses. It is most often associated with deep strategy cells, deniable statecraft, and pressure diplomacy.
- Institution House von Eichenwald
House von Eichenwald is one of the Twenty Houses. It is most often associated with procedural oversight, committee capture, and quiet compliance operations.
- Institution House von Eisenforst
House von Eisenforst is one of the Twenty Houses. It is most often associated with iron supply, armory contracts, and siege-material provisioning.
- Institution House von Falkenried
House von Falkenried is one of the Twenty Houses. It is most often associated with courier relays, signal towers, and long-distance dispatch security.
- Institution House von Grauband
House von Grauband is one of the Twenty Houses. It is most often associated with contract law rigs, magistrate clerks, and debt-litigation machines.
- Institution House von Hartwyck
House von Hartwyck is one of the Twenty Houses. It is most often associated with lineage medicine, heir viability assessments, and fertility politics.
- Institution House von Hirschkrone
House von Hirschkrone is one of the Twenty Houses. It is most often associated with frontier game rights, ranger patronage, and forest-border enforcement.
- Institution House von Kaltbruck
House von Kaltbruck is one of the Twenty Houses. It is most often associated with mountain toll chains, winter granaries, and cold-route monopolies.
- Institution House von Nachtquell
House von Nachtquell is one of the Twenty Houses. It is most often associated with undercity waterworks, cistern access control, and tunnel logistics.
- Institution House von Silberhain
House von Silberhain is one of the Twenty Houses. It is most often associated with wardcraft auditing, vault-binding expertise, and magical custody protocols.
- Institution House von Sonnenfels
House von Sonnenfels is one of the Twenty Houses. It is most often associated with imperial law theater, sacrament legitimacy, and succession arbitration.
- Institution House von Stillwort
House von Stillwort is an elven noble house known for immaculate restraint: soft voices, precise clothing, and the feeling that even their silences are practiced. In court they…
- Institution House von Weissdorn
House von Weissdorn is one of the Twenty Houses. It is most often associated with shrine estates, moon-calendric agriculture, and ritual hosting rights.
I
- Institution Imperial Monasteries
Imperial monasteries sit where towns don’t: on dangerous roads, near old stones, and in valleys where the wind sounds like it’s remembering something. To travelers they’re…
L
- Institution Lamp Feeders (Niederstadt Utility)
The Lamp Feeders are Niederstadt's municipal lighting crews. They maintain caged bioluminescent beetles that light tunnels, stairs, and market approaches through the undercity…
- Institution Lineage Stewardship
Elven noble houses treat family like a long project. Lineage stewards are the people who keep that project on track: genealogists, match‑brokers, physicians, and quiet advisors…
M
- Institution Merchant Houses
Merchant houses began as trade families and grew into institutions: buying council seats, funding militias, and shaping law with contracts instead of crowns. Their caravans keep…
N
- Institution Noble House Roster (Twenty Houses)
Court clerks, card printers, and heralds often talk about the "Twenty Houses": the noble roster most commonly used for state ceremonies, betting decks, and marriage politics.…
- Institution Noble Houses
Noble houses control land and titles, propped up by heraldry, dowries, and cautious intermarriage. They speak of blood purity and legitimacy the way merchants speak of weights and…
O
- Institution Office of Subcity Conveyance
The Office of Subcity Conveyance is the Niederstadt-facing authority over ramps, freight declarations, tunnel closures, and the paperwork that decides whether a load is delayed,…
- Institution Order of Transcendent Light
The Order of Transcendent Light is a Solar Church order that worries about the parts of holiness that don’t fit neatly into sermons: leyline health, ritual balance, and the slow…
P
- Lore Pikes and Swords
Pikes and Swords is a common road-and-barracks board game: cheap to make, easy to wager on, and just structured enough for people to pretend it teaches discipline. It is played on…
R
- Institution Rangers
Rangers are not hunters who joined the army. They are soldiers trained to survive where governance fails: where roads vanish, supply lines rot, and the map becomes a comforting…
S
- Institution Sacrament Administration
The Solar Church treats sacrament as more than devotion. It is a controlled substance, a ritual catalyst, and a legitimacy symbol—distributed through formal channels with seals,…
- Campaign Note Spycraft
Spies exist in court and in the street: people who move information instead of goods. In this campaign, "spycraft" is the practical vocabulary for infiltration, tradecraft, and…
T
- Location The Broadbarrel Caravan
The Broadbarrel Caravan is a slow, heavy staple convoy: salt pork jars, ale kegs, and yellow-grass sacks hauled in bulk under strict schedules.
- Institution The Cult of Ink
The Cult of Ink is spoken of in the same voice people use for plague and debt: low, practical, and a little superstitious. They are contract killers—allegedly neutral, allegedly…
- Institution The Royal Games
The Royal Games are a solstice week when the capital forgets it is a city and remembers it is a crowd. Teams from villages, wards, docks, monasteries, and mining hollows all pour…
- Institution The Solar Church
The Solar Church is the Empire’s dominant faith: feast days, sun‑banners, trained clergy, sanctioned miracles, and a calendar that tells you when to plant, when to fast, and when…
- Institution The Witnessed Cut (Ritual Slaughter)
In elven-influenced imperial custom, killing an animal for food is never meant to be casual. The act is marked by a small, repeatable ritual performed before the blade: an…
- Institution Thieves' Guilds
There isn’t one thieves’ guild. There are many—local crews and cross-border networks trading in passage, information, contraband, and the kind of protection you buy because the…