Folder Index · 2 folders · 10 items
Magic
Continue browsing
In this folder
- Magic Leyline Convergences
Some places are “bright” on certain days of the year. Leyline convergences are sites where magic gathers and coheres—seasonally, unpredictably to outsiders, and never safely.…
- Magic Magic System and Spell Casting
In Qualihut, spellcasting is not a spoken menu—it’s a trained, procedural practice. Words, gestures, and materials are the interface used to shape finite, harvested magic into…
- Item Magical Blights
“Magical blight” is a polite phrase for land that has stopped behaving like land.
- Campaign Note Nature Spirits vs Fey
Druids in Qualihut distinguish place-bound nature spirits (immanent, ecosystem-born persons) from the Fey (extrinsic visitors with different protocols). Mixing the two is a…
- Magic Red Sun Rites
“Red Sun” is the name people give to a cluster of forbidden rites: blood‑heavy magic that treats life like fuel and death like a technicality. Most taverns have a story about an…
- Magic The Fey Roads
The Fey Roads are not roads in the sensible sense. They are liminal paths where distance stops behaving, time slips its leash, and the world feels like it’s being negotiated…
- Magic The Greenwood Accord
The Greenwood Accord is the name druids give to an old, practical truth: the wild is not a backdrop. It is a network of relationships—spirits, places, seasons, and debts—and…
- Magic The Ledger
Smugglers and clerks whisper about “The Ledger” as if it were a place. They say some borders have a shadow version of themselves—a quiet copy where names, debts, and crossings are…
- Magic The Living Script
Some druid circles speak of The Living Script: the belief that the wild does not keep holy books, and that memory is safest when it is carried by a living body.
- Magic Thin Crossings
In old Marcher speech, a thin crossing is a place where bridges, fords, grove edges, and old boundary stones feel closer to something listening. Most people treat the term as…