Folder Index · 7 items
Environments
In this folder
- Environment Mountains and Passes
In Qualihut, mountains are not scenery. They are logistics that can kill you.
- Environment Old-Growth Forests
In the Empire, old-growth forests are not “wilderness.” They are politics.
- Environment Shifting Oases
In the desert, an oasis is not a town. It’s an appointment: water that agrees to be in one place for a while.
- Environment The Desert (Living System)
The desert is not empty. It is unstable.
- Environment The Three Moons
Qualihut has three moons, and the world behaves like it knows that. Tides argue. Sleep is not uniform. Magic has “good nights” and “bad nights” the way weather has fronts.
- Environment The Three-Moon Sea
The sea is not a road. With three moons tugging at the world, tides argue with each other, currents migrate, and “safe passage” is never permanent—only negotiated.
- Environment Volcanic Faultlands
The volcanic belt is the Empire’s reminder that the world is unfinished. Ash valleys cut trade in half. Vents open where roads used to be. Old lava tubes become smugglers’ dreams…