Folder Index · 8 items
Species
In this folder
- Species Beast-Adjacent Symbiotes
In some regions, semi-domesticated predators live alongside communities in uneasy partnership. They blur the line between livestock and ally: night sentries that don’t sleep as…
- Species Dwarves
There are no dwarves on this world. Playable ancestries are limited to elf, half‑elf, human, and half-orc.
- Species Elves
Elves are long-lived custodians of harmony and stability: stewards of archives, forests, and heraldry—people who think in decades and act as if patience is a moral virtue. Their…
- Species Fey
The Fey are dangerous, transactional beings whose courts migrate and whose presence warps time along the Fey Roads. They bargain the way merchants bargain—precisely,…
- Species Humans
Most of the Empire’s population is human or half‑elf. Outside the high nobility, citizenship and daily life are more local than imperial: towns and villages run on bargains,…
- Species Humans
In the human-majority countries, most towns and villages are human-run but rarely unified. Alliances form around trade, marriage, and shared threats, then dissolve when the next…
- Species Ifrit
“Ifrit” is the common name for fire-willed beings associated with volcanic country and hot, thin places where stone remembers heat. People argue about whether they are spirits,…
- Species Orcs
Orcs are fully woven into society as caravan guards, dock muscle, negotiators, and fixers. In trade hubs and border towns, they often serve as go‑betweens—people who can speak to…