Folder Index · 35 items
Locations
In this folder
A
- Location Avenue of Butchers (Niederstadt)
Avenue of Butchers is Niederstadt’s meat street: a long, covered lane of hooks, smoke, salt, and knives where people buy what keeps and sells what doesn’t.
B
- Location Banco Valdieri (Bankhouse)
Banco Valdieri’s bankhouse is a marble certainty in the high end of Hochsilvar: a civic-temple of money with broad steps, dense columns, and a façade designed to make ordinary…
- Location Banco Valdieri Quarter
The Banco Valdieri Quarter is a wealthy slice of Hochsilvar: clean stone, guarded corners, expensive food, and shops that sell legitimacy at retail. It’s the kind of neighborhood…
C
- Location Casa dei Tre Spilli Guildhouse (Niederstadt)
Casa dei Tre Spilli is one of those Niederstadt houses that pretends to be three businesses at once: alterations, private rooms, and quiet company. The front looks harmless…
D
- Location Distant Burning Monastery
From the high ground above the Plain of Giant's Cups, a dark smoke column can be seen rising from a remote monastery on the far mountain. The place is roughly 100 km away: near…
- Location Duvalli Vineyard
Duvalli Vineyard is spoken of as a remote wine estate supplying select merchants in Hochsilvar. Most people know it by label, not by map.
G
- Location Glass & Moth
Glass & Moth is a licensed curios and ingredients shop in Hochsilvar's wealthy core, tucked into the Banco Valdieri Quarter. It sells the practical end of magic: things you can…
- Location Guard Central Station
Short, clean player-safe description.
H
- Location Hochsilvar
Hochsilvar is the imperial capital: high stone, old privilege, and bureaucracy thick enough to choke a street. It is a place where guild power is rising, court power is defensive,…
- Location Hochsilvar City Square Market
This is Hochsilvar’s main city-square market: a loud wet market where food, candles, rope, soap, and small mercies are bought in the open air beneath Watch eyes.
L
- Location La Mano Fortunata Guildhouse (The Ivory Wheel Casino)
The Ivory Wheel is a fashionable casino in a wealthy quarter: warm lamplight, polished wood, discreet guards, and enough velvet to make honest people uncomfortable. Most patrons…
- Location Lanternbreak Clearing
Lanternbreak Clearing is a long-used caravan camp on the Valdengratz route: a broad open patch in sparse timber where wagons can circle, fires can be seen, and sentries can watch…
N
- Location Niederstadt
Niederstadt is the city beneath Hochsilvar: aqueducts, older stone, and neighborhoods the surface insists are “temporary” despite being older than some noble houses. It is where…
- Encounter Niederstadt Crossroads Hold-Up
A known mugger spot in Niederstadt where tunnel lanes cross near a rough limestone chamber. Most locals avoid it unless they have numbers or local protection.
P
- Location Pinewake Village
Pinewake Village is the kind of road settlement caravans remember for practical reasons: hot food, clean-ish straw, drinkable beer, and a yard big enough to turn wagons without…
- Location Plain of Giant's Cups
The Plain of Giant’s Cups is a broad, wind-combed grass plain just off a main trade route. Hundreds of squat stone “cups” (more like thick-lipped jars) stand scattered across the…
- Location Ponte Nero Guildhouse (Niederstadt)
In Niederstadt there are “stables” that don’t smell like stables and “pilgrimage logistics” offices that seem to know which streets will be closed tomorrow. Most people only learn…
S
- Location Sankt Orn's Rest
Sankt Orn's Rest is a road town where caravans can add carts, repair wagons, lodge witnessed messages, and enter the Solar Church's custody system before the final approach to…
- Location Statesboro
Statesboro is a road-and-river town in The River Marches, known for musicians, ferry songs, quay gossip, and a local style more likely to make imperial listeners frown than dance…
T
- Location The Brass Buckler
The Brass Buckler is a City Watch watering hole: cheap beer, hard benches, and a roomful of tired people trying to forget the city for an hour without admitting they can’t.
- Location The Brass Heron
The Brass Heron is a mid-level inn in Valdengratz's better quarter: clean enough for merchants and company officers, plain enough that a traveler can stay there without becoming a…
- Location The Broken Seal
The Broken Seal is a low-rent tavern in Niederstadt: damp stone, thin stew, and a crowd that looks like work until you notice how carefully they watch exits.
- Location The Central Wilds
The Central Wilds are the Empire’s interior that never quite stayed conquered. Past the last toll gate and the last inn where the beer tastes normal, roads thin into suggestions.…
- Location The Deep Market (Niederstadt)
The Deep Market is Niederstadt’s hard commerce: food that keeps in damp stone, tools that don’t ask questions, and stalls where metalwork, armor fittings, and “spare” weapons are…
- Location The Earth Wound
The Earth Wound is a rupture in the deep places—an open scar in stone that locals avoid the way they avoid plague houses. Sometimes it exhales damp wind that smells like thunder.…
- Location The Eastern Passage
The Eastern Passage is the volcanic route that “doesn’t exist” in polite maps: a broken chain of ash valleys, cooled lava tubes, and choke bridges where the wind smells like metal…
- Location The Echo Amphitheatre (Niederstadt)
Deep in Niederstadt there’s an amphitheatre whose acoustics are unnervingly perfect: a whisper on the stone can carry like a confession, and applause can sound like a verdict.
- Location The Last Lantern Inn
The Last Lantern Inn sits near one of Hochsilvar’s city gates, close enough to hear the guards calling names and close enough that the first drink after an inspection tastes like…
- Location The Rusted Hook
The Rusted Hook is a dive bar in the roughest stretch of Niederstadt: cheap ale, bad air, and enough noise to bury a confession. People come here when they need a room that asks…
- Location The Third Key Guildhall
The Third Key Guildhall occupies a narrow former countinghouse in Valdengratz, wedged between respectable merchant offices and a lane used by porters. Its front door bears only a…
- Location Tre Silli (Niederstadt)
Tre Silli is the quick Niederstadt street-name people use for the shabby house of rooms, stitching, and discreet business tied to Casa dei Tre Spilli Guildhouse (Niederstadt).…
V
- Location Valdengratz
Valdengratz is the big river border-city: customs halls, caravan yards, paperwork, bribes, and “lost” cargo that turns up with a different seal. It is prosperous, watched, and…
- Location Valdieri Family Quarters (Imperial City)
The Valdieri family keeps quarters in Hochsilvar’s Imperial City: the inner ring where couriers walk like they’re being watched (because they are) and the stones feel older than…
- Location Vellum & Vine
Vellum & Vine is a polished wine merchant and tasting room in Hochsilvar’s wealthy core, where expensive bottles and discreet conversations are sold in equal measure.
- Location Ventresca Guildhouse (Niederstadt)
Niederstadt has offices that don’t advertise: basements where ink dries fast, where your name matters more than your face, and where a stamped receipt can make contraband look…