The Earth Wound
What players would know
The Earth Wound is a rupture in the deep places—an open scar in stone that locals avoid the way they avoid plague houses. Sometimes it exhales damp wind that smells like thunder. Sometimes it’s quiet for months. Then something crawls out that does not belong on any sensible map.
Delvers who return talk about it like a living thing: not a mine, not a dungeon, but a place that rearranges itself and produces danger without warning or pattern. Most people agree on the practical rule: you don’t go there for curiosity. You go there because something you can’t ignore is already coming out.
Common rumors
- The Wound “answers” greed: the more you take, the worse what follows you home.
- Old priests mark the calendar, but the Wound doesn’t care about seasons.