Shatter
What players would know
Shatter is a loud area burst that punishes clustered targets and fragile cargo.
Spell definition
- Level / school: 2nd-level evocation
- Casting time: 1 action
- Range: 60 feet
- Components: V, S, M (a chip of mica)
- Duration: Instantaneous
How it works
- Choose a point in range.
- Creatures in a 10-foot-radius sphere make a Constitution save.
- On a failed save, a creature takes
3d8thunder damage. - On a successful save, a creature takes half damage.
- Creatures made of inorganic material have disadvantage on the save.
- Nonmagical unattended objects in the area also take the damage.
- At higher slot levels, damage increases by
1d8per level above 2nd.
Common rumors
- Smugglers fear this spell more than fire when cargo is brittle.
- The sound often draws witnesses long before guards arrive.