Shatter

What players would know

Shatter is a loud area burst that punishes clustered targets and fragile cargo.

Spell definition

  • Level / school: 2nd-level evocation
  • Casting time: 1 action
  • Range: 60 feet
  • Components: V, S, M (a chip of mica)
  • Duration: Instantaneous

How it works

  • Choose a point in range.
  • Creatures in a 10-foot-radius sphere make a Constitution save.
  • On a failed save, a creature takes 3d8 thunder damage.
  • On a successful save, a creature takes half damage.
  • Creatures made of inorganic material have disadvantage on the save.
  • Nonmagical unattended objects in the area also take the damage.
  • At higher slot levels, damage increases by 1d8 per level above 2nd.

Common rumors

  • Smugglers fear this spell more than fire when cargo is brittle.
  • The sound often draws witnesses long before guards arrive.