Intelligence Bureaus
What players would know
Every power center keeps spies. Politics isn’t only speeches and votes; it’s sabotage, rumor campaigns, coerced witnesses, and disappearances politely attributed to bandits.
Most people can’t name the bureaus, only the symptoms: a rival’s caravan “misroutes,” a scandal breaks at the perfect time, a clerk loses the only copy of a document that mattered.
Common rumors
- Assassins travel with caravans.
- Magistrates hire thieves’ guilds for deniable jobs.